Get ready for your fear of heights to get pushed to a whole new level. A 12-foot structure made of massive tree trunks with boards mounted between them, Ladder to Hell requires Mudders to climb up and down its looming frame while forcing themselves not to look down.
Read More »Underwater Tunnels
Get ready to hold your breath and prepare for the rush. Underwater Tunnels challenges Mudders to repeatedly plunge under a series of barrels dispersed throughout a cold body of water. Submerge, emerge, repeat is the name of this game.
Read More »Berlin Walls
A long-standing Tough Mudder original, these super-sturdy 10-foot walls put camaraderie and teamwork to the ultimate test. Home to many a bottom boost and helping hand, no Mudder will be left on the outskirts of these towering timbers.
Read More »Arctic Enema 2.0
A nerve-wracking update to Tough Mudder’s signature ice bath obstacle, Arctic Enema 2.0 forces Mudders down a short slide, under a chain-link fence, and into freezing cold ice water. Once submerged, Mudders must boost themselves and fellow Mudders over a wood partition in the middle of the vessel before emerging victorious.
Read More »Funky Monkey 2.0
Even the most seasoned Mudders have never seen monkey bars as funky as these. The first half of the obstacle: monkey business as usual. During the second half, however, Mudders must grab a trapeze bar, swing onto a descending pipe and shimmy hand-over-hand to the finish.
Read More »Electroshock Therapy 2.0
The electrifying crown jewel of every Tough Mudder course has just upped it’s shock value. Now, EST 2.0 features a color-coded “hot zone” which houses wires with increased voltage.
Read More »Mud Mile 2.0
2.0 doesn’t mean it’s two miles--it just feels like it. Updated with waist-deep mud, double-high entrance and exit mounds and completely vertical mud masses, the importance of teamwork on this obstacle has never been greater. Lend a hand, take a hand; pay it forward, give it back-- this obstacle is all about going the extra mile.
Read More »Kiss of Mud 2.0
Crawling over flat land with barbed wire overhead? Been there. Done that. KoM 2.0 requires Mudders to transverse a series of elevation changes, all while hugging the mud-coated ground below and avoiding the barbed wire above. Keeping your head down while sliding into deep trenches and crawling over hay bales ain’t as easy as it sounds.
Read More »Hold Your Wood 2.0
What was once a tiresome trudge with a log on your shoulder is now a 4 to 8 Mudder test of timber-toting, troubleshooting teamwork. For a stretch of course, Mudders must band together and carry a massive log over, under and through walls while ensuring no Mudder gets left behind.
Read More »Skidmarked
Troublesome and disorienting, Skidmarked is a menacing ten-foot wall angled toward Mudders. Work as a team to ultra-boost each other up to the Mudders hanging down from the top. Fail to brainstorm a creative team plan of attack with the Mudders on the other side, and your head’s gonna be spinning.
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